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# Dyed Water Mod
Colourful water for Minetest game.
Adds the liquids and buckets for them. To craft, combine a bucket of water or river water with the dye to make a bucket of dyed water with the colour of dye you used.

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local liquid_sound = default.node_sound_water_defaults()
local dye_colours = {
white="#ffffff",
grey= "#999999",
dark_grey="#505050",
black="#000000",
violet="purple#",
blue= "blue#",
cyan= "cyan#",
dark_green="green#",
green="lime#",
yellow="yellow#",
brown="chocolate#",
orange="orange#",
red= "red#",
magenta="magenta#",
pink= "pink#",
}
for _, row in ipairs(dye.dyes) do
local name = row[1]
local description = row[2]
local groups = {}
groups["color_" .. name] = 1
minetest.register_craft({
output = "dye:" .. name .. " 4",
recipe = {
{"group:flower,color_" .. name}
},
})
--dyed wootah
minetest.register_node("dyed_water:"..name.."_water", {
description = description.." Water",
drawtype = "liquid",
waving = 3,
tiles = {
{
name = "dyed_water_white_source_animated.png^[multiply:"..dye_colours[name],
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{
name = "dyed_water_white_source_animated.png^[multiply:"..dye_colours[name],
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "dyed_water:"..name.."_water_flowing",
liquid_alternative_source = "dyed_water:"..name.."_water",
liquid_viscosity = 1,
post_effect_color = dye_colours[name].."40",
groups = {water = 3, liquid = 3, cools_lava = 1},
sounds = liquid_sound,
})
minetest.register_node("dyed_water:"..name.."_water_flowing", {
description = "AAa",
drawtype = "flowingliquid",
waving = 3,
tiles = {"dyed_water_white.png^[colorize:"..dye_colours[name]..":128"},
special_tiles = {
{
name = "dyed_water_white_flowing_animated.png^[multiply:"..dye_colours[name],
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
{
name = "dyed_water_white_flowing_animated.png^[multiply:"..dye_colours[name],
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.5,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "dyed_water:"..name.."_water_flowing",
liquid_alternative_source = "dyed_water:"..name.."_water",
liquid_viscosity = 1,
post_effect_color = dye_colours[name].."40",
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
cools_lava = 1},
sounds = liquid_sound,
})
-- make the bucket
local bucket_id = "dyed_water:"..name.."_bucket"
bucket.register_liquid(
"dyed_water:"..name.."_water",
"dyed_water:"..name.."_water_flowing",
bucket_id,
"dyed_water_bucket.png^[multiply:"..dye_colours[name].."^dyed_water_bucket_overlay.png",
description.." Water Bucket"--, groups, force_renew
)
--make the crafting for the bucket bucket:bucket_river_water
minetest.register_craft({
type = "shapeless",
output = bucket_id.." 1",
recipe = {"bucket:bucket_water",
"dye:"..name
}
})
minetest.register_craft({
type = "shapeless",
output = bucket_id.." 1",
recipe = {"bucket:bucket_river_water",
"dye:"..name
}
})
end

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name = dyed_water
description = Colourful water
depends = dye,default,bucket

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