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# Dyed Water Mod
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Colourful water for Minetest game.
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Adds the liquids and buckets for them. To craft, combine a bucket of water or river water with the dye to make a bucket of dyed water with the colour of dye you used.
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local liquid_sound = default.node_sound_water_defaults()
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local dye_colours = {
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white="#ffffff",
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grey= "#999999",
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dark_grey="#505050",
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black="#000000",
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violet="purple#",
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blue= "blue#",
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cyan= "cyan#",
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dark_green="green#",
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green="lime#",
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yellow="yellow#",
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brown="chocolate#",
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orange="orange#",
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red= "red#",
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magenta="magenta#",
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pink= "pink#",
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}
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for _, row in ipairs(dye.dyes) do
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local name = row[1]
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local description = row[2]
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local groups = {}
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groups["color_" .. name] = 1
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minetest.register_craft({
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output = "dye:" .. name .. " 4",
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recipe = {
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{"group:flower,color_" .. name}
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},
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})
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--dyed wootah
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minetest.register_node("dyed_water:"..name.."_water", {
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description = description.." Water",
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drawtype = "liquid",
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waving = 3,
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tiles = {
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{
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name = "dyed_water_white_source_animated.png^[multiply:"..dye_colours[name],
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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{
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name = "dyed_water_white_source_animated.png^[multiply:"..dye_colours[name],
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "dyed_water:"..name.."_water_flowing",
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liquid_alternative_source = "dyed_water:"..name.."_water",
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liquid_viscosity = 1,
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post_effect_color = dye_colours[name].."40",
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groups = {water = 3, liquid = 3, cools_lava = 1},
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sounds = liquid_sound,
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})
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minetest.register_node("dyed_water:"..name.."_water_flowing", {
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description = "AAa",
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drawtype = "flowingliquid",
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waving = 3,
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tiles = {"dyed_water_white.png^[colorize:"..dye_colours[name]..":128"},
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special_tiles = {
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{
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name = "dyed_water_white_flowing_animated.png^[multiply:"..dye_colours[name],
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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{
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name = "dyed_water_white_flowing_animated.png^[multiply:"..dye_colours[name],
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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},
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},
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},
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use_texture_alpha = "blend",
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paramtype = "light",
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paramtype2 = "flowingliquid",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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is_ground_content = false,
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drop = "",
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drowning = 1,
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liquidtype = "flowing",
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liquid_alternative_flowing = "dyed_water:"..name.."_water_flowing",
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liquid_alternative_source = "dyed_water:"..name.."_water",
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liquid_viscosity = 1,
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post_effect_color = dye_colours[name].."40",
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groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
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cools_lava = 1},
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sounds = liquid_sound,
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})
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-- make the bucket
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local bucket_id = "dyed_water:"..name.."_bucket"
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bucket.register_liquid(
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"dyed_water:"..name.."_water",
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"dyed_water:"..name.."_water_flowing",
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bucket_id,
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"dyed_water_bucket.png^[multiply:"..dye_colours[name].."^dyed_water_bucket_overlay.png",
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description.." Water Bucket"--, groups, force_renew
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)
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--make the crafting for the bucket bucket:bucket_river_water
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minetest.register_craft({
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type = "shapeless",
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output = bucket_id.." 1",
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recipe = {"bucket:bucket_water",
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"dye:"..name
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}
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})
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minetest.register_craft({
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type = "shapeless",
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output = bucket_id.." 1",
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recipe = {"bucket:bucket_river_water",
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"dye:"..name
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}
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})
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end
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name = dyed_water
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description = Colourful water
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depends = dye,default,bucket
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